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・ Phil Evans (footballer, born 1980)
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Phil Fish
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・ Phil Ford (rugby)
・ Phil Ford (writer)
・ Phil Foster
・ Phil Fox
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Phil Fish : ウィキペディア英語版
Phil Fish

Philippe Poisson (born 1984), better known as Phil Fish, is a French Canadian former indie video game designer best known for his work on the 2012 platform game ''Fez'' published by his company, Polytron Corporation. He was born and raised in Quebec, where his experiences with Nintendo games in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008.
Fish was a founding member of Kokoromi, a collective that explores experimental gameplay ideas, and organized Montreal's annual GAMMA games events. While ''Fez'' was in development, Fish worked on other unreleased games at Polytron including ''Super Hypercube'' and ''Power Pill''.
''Fez'' was released in April 2012 to widespread acclaim after a protracted five-year development cycle. Its final phases of development were shown in the 2012 documentary ''Indie Game: The Movie'', which brought Fish fame unusual for game developers. Following an online argument in July 2013, Fish publicly announced his exit from game development, citing long-term mistreatment by the industry.
== Early life and career ==

Phil Fish was born Philippe Poisson〔 in Montreal in 1984.〔 He was raised in Quebec, where his parents shared their interest in art and gaming with him. Fish's father translated ''The Legend of Zelda'' into French so the two could play together. Fish credits these memories as formative, and later cited their influence on ''Fez''.〔 He graduated from the 2004 Design and Digital Art for Video Games program at the Montreal NAD (National Animation and Design Centre).〔
Fish began his career at the video game publisher Ubisoft,〔 where he worked on ''Open Season'' as a level designer.〔 He was initially excited for the job but grew disenchanted with their large development teams and working conditions. Fish later described it as "the worst experience of () life". He was later fired from the company.〔
On May 24, 2006, Fish won the Artificial Mind and Movement Award for Best Cut-Scene at the annual NAD Center Awards of Excellence Gala.〔〔 Later that year, Fish began work as a level designer at Artificial Mind and Movement,〔 where he designed for film tie-in games〔 including ''The Golden Compass''.〔
Fish is a founding member of Kokoromi, a group that designs〔 and promotes experimental video games.〔 His November 2006 Arcadia Festival event, GAMMA 01 Audio Feed, featured games that incorporated live sound.〔 Fish planned a similar event, GAMMA 256,〔 for 2007, and a third event, GAMMA 3D, for November 2008 in Montreal.〔 Fish was invited to present a lecture on GAMMA 01 at the 2007 Game Developers Conference.〔 He also wrote a review of the 1999 ''Legacy of Kain: Soul Reaver'' in the 2007 book ''Space Time Play: Synergies Between Computer Games, Architecture and Urbanism: the Next Level''.〔 Additionally, Fish has been characterized by Sean Hollister of ''The Verge'' as "notorious for voicing angry, controversial opinions about the state of video games".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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